			       _   _ ____________      _____ 
			      | \ | ||  ___| ___ \    |  __ \
			 _   _|  \| || |_  | |_/ /__ _| |  \/
			| | | | . ` ||  _| |    // _` | | __ 
			| |_| | |\  || |   | |\ \ (_| | |_\ \
			 \__,_\_| \_/\_|   \_| \_\__,_|\____/
			  http://unfrag.guim.info/dev:unfrag

uNFRaG - A port of ioquake3 for OpenArena

Distributed under the terms of the GNU General Public License version 2,
see the file COPYING.txt for more informations.

See the `doc' directory for original credits and documentation of the
`ioquake3' and `OpenArena' projects.


WHO?

0x (0xd.t.lbdan*at*dfgh.net and 0xm.t.ultimat*at*dfgh.net).


WHAT?

This is `ioquake3' revision SVN1160 modified to works for OpenArena.

The original ioquake3 basis source code is revision 1160 of the svn
hosted on `http://ioquake3.org/source-codes/'.

The original patches applied are those found at the OA svn web repository,
as found on `http://openarena.ws/svn/'.


  * based on pre-SDL (aka "old") input code
  * uses protocol 68


HOW TO?

Just type `make'.

Once build is done, binaries for your system will be found in the `build'
directory. Try the binary for your system using the OA baseoa pak files,
ie, if OpenArena is installed in `/usr/local/games/openarena', try:

./build/<arch>/ioquake3.<arch> +set fs_basepath /usr/local/games/openarena


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