ReadMe for oasago2 Beta 4
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Title:        Sago's Castle 2
Filename:     oasago2b4.pk3
Auther:       Poul Sander
Release Data: 2009-01-26
Version:      Beta 4
License:      GPL v2+

Credits:
http://www.leveldk.co.uk/tutindex.htm
http://openarena.ws/board/
http://nalicity.beyondunreal.com/map_hub.php?mid=9490

Play Information
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                Game: Open arena 0.8.1
          Level Name: Sago's Castle 2
           Game Type: Elimination, CTF, DM, One Flag CTF, Overload, Harvester, Double Domination, CTF Elimination
             Players: Elimination: 4-8, CTF: 4-8, DM: 2-3
            Botmatch: Yes
       Single Player: Yes (Bots)
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: No

Bug fixes
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New in Beta 4
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Back in beta stage...
Redone layout to make it easier for the engine to optimize it:
Closed windows to block vis. 
All buildings block vis. 
Added seperation between the two halfs - blocks vis.
Changed layout of buildings to block more vis. 
Granade launcher

On my machine fps only got about 15 frames extra in middle (235->250) while the bases got around 50 more frames (240->290).
But it isn't very usefull information. The new house layout might ruin the flow.

Description
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A small CTF/Elimination level designed for few players. There are only two real routes to the enemy base and both can be controlled by a single player. 

The bots are not always too smart in non-CTF gametypes and so play CTF! 

I have used the castle theme (that really isn't a castle theme but I like to use them as they are)

The map is build much like: CTF-TFC-Solemn for UT2004 (Used to be a link here but Nali City is down for a long tome) but with a few changes to make it friendly the different physics of OA.

Enjoy!
