/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
//
/*
=============================================================================

START SERVER MENU *****

=============================================================================
*/


#include "ui_local.h"


#define GAMESERVER_BACK0		"menu/art/back_0"
#define GAMESERVER_BACK1		"menu/art/back_1"
#define GAMESERVER_NEXT0		"menu/art/next_0"
#define GAMESERVER_NEXT1		"menu/art/next_1"
#define GAMESERVER_FRAMEL		"menu/art/frame2_l"
#define GAMESERVER_FRAMER		"menu/art/frame1_r"
#define GAMESERVER_SELECT		"menu/art/maps_select"
#define GAMESERVER_SELECTED		"menu/art/maps_selected"
#define GAMESERVER_FIGHT0		"menu/art/fight_0"
#define GAMESERVER_FIGHT1		"menu/art/fight_1"
#define GAMESERVER_UNKNOWNMAP	"menu/art/unknownmap"
#define GAMESERVER_ARROWS		"menu/art/gs_arrows_0"
#define GAMESERVER_ARROWSL		"menu/art/gs_arrows_l"
#define GAMESERVER_ARROWSR		"menu/art/gs_arrows_r"

#define MAX_MAPROWS		4
#define MAX_MAPCOLS		2
#define MAX_MAPSPERPAGE	(MAX_MAPROWS * MAX_MAPCOLS)

//#define	MAX_SERVERSTEXT	8192

#define MAX_SERVERMAPS	MAX_ARENAS
#define MAX_NAMELENGTH	16

#define ID_GAMETYPE				10
#define ID_PICTURES				11	// 12, 13, 14, 15, 16, 17, 18
#define ID_PREVPAGE				19
#define ID_NEXTPAGE				20
#define ID_STARTSERVERBACK		21
#define ID_STARTSERVERNEXT		22

typedef struct {
	menuframework_s	menu;

	menutext_s		banner;
	menubitmap_s	framel;
	menubitmap_s	framer;

	menulist_s		gametype;
	menubitmap_s	mappics[MAX_MAPSPERPAGE];
	menubitmap_s	mapbuttons[MAX_MAPSPERPAGE];
	menubitmap_s	arrows;
	menubitmap_s	prevpage;
	menubitmap_s	nextpage;
	menubitmap_s	back;
	menubitmap_s	next;

	menutext_s		mapname;
	menubitmap_s	item_null;

	qboolean		multiplayer;
	int				currentmap;
	int				nummaps;
	int				page;
	int				maxpages;
	int			maplist[MAX_SERVERMAPS];
} startserver_t;

static startserver_t s_startserver;

static const char *gametype_items[] = {
	"Free For All",
	"Team Deathmatch",
	"Tournament",
	"Capture the Flag",
        "One Flag Capture",
        "Overload",
        "Harvester",
	"Elimination",
	"CTF Elimination",
	"Last Man Standing",
	"Double Domination",
        "Domination",
	NULL
};

static int gametype_remap[] = {
		GT_FFA,			
		GT_TEAM, 		
		GT_TOURNAMENT, 		
		GT_CTF,
                GT_1FCTF,
                GT_OBELISK,
                GT_HARVESTER,
		GT_ELIMINATION, 	
		GT_CTF_ELIMINATION, 	
		GT_LMS, 		
		GT_DOUBLE_D,
                GT_DOMINATION };		

static int gametype_remap2[] = {
		0, 
		2, 
		0, 
		1, 
		3, 
		4,
		5,
		6,
		7, 
		8, 
		9, 
		10,
                11 };		//this works and should increment for more gametypes

// use ui_servers2.c definition
//extern const char* punkbuster_items[];

static void UI_ServerOptionsMenu( qboolean multiplayer );


/*
=================
GametypeBits from arenas.txt + .arena files
=================
*/
static int GametypeBits( char *string ) {
	int		bits;
	char	*p;
	char	*token;

	bits = 0;
	p = string;
	while( 1 ) {
		token = COM_ParseExt( &p, qfalse );
		if( token[0] == 0 ) {
			break;
		}

		if( Q_stricmp( token, "ffa" ) == 0 ) {
			bits |= 1 << GT_FFA;
			continue;
		}

		if( Q_stricmp( token, "tourney" ) == 0 ) {
			bits |= 1 << GT_TOURNAMENT;
			continue;
		}

		if( Q_stricmp( token, "single" ) == 0 ) {
			bits |= 1 << GT_SINGLE_PLAYER;
			continue;
		}

		if( Q_stricmp( token, "team" ) == 0 ) {
			bits |= 1 << GT_TEAM;
			continue;
		}

		if( Q_stricmp( token, "ctf" ) == 0 ) {
			bits |= 1 << GT_CTF;
			continue;
		}
                
                if( Q_stricmp( token, "oneflag" ) == 0 ) {
			bits |= 1 << GT_1FCTF;
			continue;
		}
                
                if( Q_stricmp( token, "overload" ) == 0 ) {
			bits |= 1 << GT_OBELISK;
			continue;
		}
                
                if( Q_stricmp( token, "harvester" ) == 0 ) {
			bits |= 1 << GT_HARVESTER;
			continue;
		}

		if( Q_stricmp( token, "elimination" ) == 0 ) {
			bits |= 1 << GT_ELIMINATION;
			continue;
		}

		if( Q_stricmp( token, "ctfelimination" ) == 0 ) {
			bits |= 1 << GT_CTF_ELIMINATION;
			continue;
		}

		if( Q_stricmp( token, "lms" ) == 0 ) {
			bits |= 1 << GT_LMS;
			continue;
		}
		if( Q_stricmp( token, "dd" ) == 0 ) {
			bits |= 1 << GT_DOUBLE_D;
			continue;
		}
                
                if( Q_stricmp( token, "dom" ) == 0 ) {
			bits |= 1 << GT_DOMINATION;
			continue;
		}
}
	return bits;
}


/*
=================
StartServer_Update
=================
*/
static void StartServer_Update( void ) {
	int				i;
	int				top;
	static	char	picname[MAX_MAPSPERPAGE][64];
        const char		*info;
	char			mapname[MAX_NAMELENGTH];

	top = s_startserver.page*MAX_MAPSPERPAGE;

	for (i=0; i<MAX_MAPSPERPAGE; i++)
	{
		if (top+i >= s_startserver.nummaps)
			break;

		info = UI_GetArenaInfoByNumber( s_startserver.maplist[ top + i ]);
		Q_strncpyz( mapname, Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
		Q_strupr( mapname );

		Com_sprintf( picname[i], sizeof(picname[i]), "levelshots/%s", mapname );
                
		s_startserver.mappics[i].generic.flags &= ~((unsigned int)QMF_HIGHLIGHT);
		s_startserver.mappics[i].generic.name   = picname[i];
		s_startserver.mappics[i].shader         = 0;

		// reset
		s_startserver.mapbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
		s_startserver.mapbuttons[i].generic.flags &= ~((unsigned int)QMF_INACTIVE);
	}

	for (; i<MAX_MAPSPERPAGE; i++)
	{
		s_startserver.mappics[i].generic.flags &= ~((unsigned int)QMF_HIGHLIGHT);
		s_startserver.mappics[i].generic.name   = NULL;
		s_startserver.mappics[i].shader         = 0;

		// disable
		s_startserver.mapbuttons[i].generic.flags &= ~((unsigned int)QMF_PULSEIFFOCUS);
		s_startserver.mapbuttons[i].generic.flags |= QMF_INACTIVE;
	}


	// no servers to start
	if( !s_startserver.nummaps ) {
		s_startserver.next.generic.flags |= QMF_INACTIVE;

		// set the map name
		strcpy( s_startserver.mapname.string, "NO MAPS FOUND" );
	}
	else {
		// set the highlight
		s_startserver.next.generic.flags &= ~((unsigned int)QMF_INACTIVE);
		i = s_startserver.currentmap - top;
		if ( i >=0 && i < MAX_MAPSPERPAGE ) 
		{
			s_startserver.mappics[i].generic.flags    |= QMF_HIGHLIGHT;
			s_startserver.mapbuttons[i].generic.flags &= ~((unsigned int)QMF_PULSEIFFOCUS);
		}

		// set the map name
		info = UI_GetArenaInfoByNumber( s_startserver.maplist[ s_startserver.currentmap ]);
		Q_strncpyz( s_startserver.mapname.string, Info_ValueForKey( info, "map" ), MAX_NAMELENGTH);
	}
	
	Q_strupr( s_startserver.mapname.string );
}


/*
=================
StartServer_MapEvent
=================
*/
static void StartServer_MapEvent( void* ptr, int event ) {
	if( event != QM_ACTIVATED) {
		return;
	}

	s_startserver.currentmap = (s_startserver.page*MAX_MAPSPERPAGE) + (((menucommon_s*)ptr)->id - ID_PICTURES);
	StartServer_Update();
}


/*
=================
StartServer_GametypeEvent
=================
*/
static void StartServer_GametypeEvent( void* ptr, int event ) {
	int			i;
	int			count;
	int			gamebits;
	int			matchbits;
	const char	*info;

	if( event != QM_ACTIVATED) {
		return;
	}

	count = UI_GetNumArenas();
	s_startserver.nummaps = 0;
	matchbits = 1 << gametype_remap[s_startserver.gametype.curvalue];
	if( gametype_remap[s_startserver.gametype.curvalue] == GT_FFA ) {
		matchbits |= ( 1 << GT_SINGLE_PLAYER );
	}
	for( i = 0; i < count; i++ ) {
		info = UI_GetArenaInfoByNumber( i );

		gamebits = GametypeBits( Info_ValueForKey( info, "type") );
		if( !( gamebits & matchbits ) ) {
			continue;
		}

		s_startserver.maplist[s_startserver.nummaps] = i;
		s_startserver.nummaps++;
	}
	s_startserver.maxpages = (s_startserver.nummaps + MAX_MAPSPERPAGE-1)/MAX_MAPSPERPAGE;
	s_startserver.page = 0;
	s_startserver.currentmap = 0;

	StartServer_Update();
}


/*
=================
StartServer_MenuEvent
=================
*/
static void StartServer_MenuEvent( void* ptr, int event ) {
	if( event != QM_ACTIVATED ) {
		return;
	}

	switch( ((menucommon_s*)ptr)->id ) {
	case ID_PREVPAGE:
		if( s_startserver.page > 0 ) {
			s_startserver.page--;
			StartServer_Update();
		}
		break;

	case ID_NEXTPAGE:
		if( s_startserver.page < s_startserver.maxpages - 1 ) {
			s_startserver.page++;
			StartServer_Update();
		}
		break;

	case ID_STARTSERVERNEXT:
		trap_Cvar_SetValue( "g_gameType", gametype_remap[s_startserver.gametype.curvalue] );
		UI_ServerOptionsMenu( s_startserver.multiplayer );
		break;

	case ID_STARTSERVERBACK:
		UI_PopMenu();
		break;
	}
}


/*
===============
StartServer_LevelshotDraw
===============
*/
static void StartServer_LevelshotDraw( void *self ) {
	menubitmap_s	*b;
	int				x;
	int				y;
	int				w;
	int				h;
	int				n;
        const char		*info;

	b = (menubitmap_s *)self;

	if( !b->generic.name ) {
		return;
	}

	if( b->generic.name && !b->shader ) {
		b->shader = trap_R_RegisterShaderNoMip( b->generic.name );
		if( !b->shader && b->errorpic ) {
			b->shader = trap_R_RegisterShaderNoMip( b->errorpic );
		}
	}

	if( b->focuspic && !b->focusshader ) {
		b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic );
	}

	x = b->generic.x;
	y = b->generic.y;
	w = b->width;
	h =	b->height;
	if( b->shader ) {
		UI_DrawHandlePic( x, y, w, h, b->shader );
	}

	x = b->generic.x;
	y = b->generic.y + b->height;
	UI_FillRect( x, y, b->width, 28, colorBlack );

	x += b->width / 2;
	y += 4;
	n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES;
        
	info = UI_GetArenaInfoByNumber( s_startserver.maplist[ n ]);
	UI_DrawString( x, y, Info_ValueForKey( info, "map" ), UI_CENTER|UI_SMALLFONT, color_orange );

	x = b->generic.x;
	y = b->generic.y;
	w = b->width;
	h =	b->height + 28;
	if( b->generic.flags & QMF_HIGHLIGHT ) {	
		UI_DrawHandlePic( x, y, w, h, b->focusshader );
	}
}


/*
=================
StartServer_MenuInit
=================
*/
static void StartServer_MenuInit( void ) {
	int	i;
	int	x;
	int	y;
	static char mapnamebuffer[64];

	// zero set all our globals
	memset( &s_startserver, 0 ,sizeof(startserver_t) );

	StartServer_Cache();

	s_startserver.menu.wrapAround = qtrue;
	s_startserver.menu.fullscreen = qtrue;

	s_startserver.banner.generic.type  = MTYPE_BTEXT;
	s_startserver.banner.generic.x	   = 320;
	s_startserver.banner.generic.y	   = 16;
	s_startserver.banner.string        = "GAME SERVER";
	s_startserver.banner.color         = color_white;
	s_startserver.banner.style         = UI_CENTER;

	s_startserver.framel.generic.type  = MTYPE_BITMAP;
	s_startserver.framel.generic.name  = GAMESERVER_FRAMEL;
	s_startserver.framel.generic.flags = QMF_INACTIVE;
	s_startserver.framel.generic.x	   = 0;  
	s_startserver.framel.generic.y	   = 78;
	s_startserver.framel.width  	   = 256;
	s_startserver.framel.height  	   = 329;

	s_startserver.framer.generic.type  = MTYPE_BITMAP;
	s_startserver.framer.generic.name  = GAMESERVER_FRAMER;
	s_startserver.framer.generic.flags = QMF_INACTIVE;
	s_startserver.framer.generic.x	   = 376;
	s_startserver.framer.generic.y	   = 76;
	s_startserver.framer.width  	   = 256;
	s_startserver.framer.height  	   = 334;

	s_startserver.gametype.generic.type		= MTYPE_SPINCONTROL;
	s_startserver.gametype.generic.name		= "Game Type:";
	s_startserver.gametype.generic.flags	= QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_startserver.gametype.generic.callback	= StartServer_GametypeEvent;
	s_startserver.gametype.generic.id		= ID_GAMETYPE;
	s_startserver.gametype.generic.x		= 320 - 24;
	s_startserver.gametype.generic.y		= 368;
	s_startserver.gametype.itemnames		= gametype_items;

	for (i=0; i<MAX_MAPSPERPAGE; i++)
	{
		//x =	(i % MAX_MAPCOLS) * (128+8) + 188;
		//y = (i / MAX_MAPROWS) * (128+8) + 96;
                x = (640-MAX_MAPROWS*140)/2 + ( (i % MAX_MAPROWS) * 140 );
 		y = 96 + ( (i / MAX_MAPROWS) * 140 );

		s_startserver.mappics[i].generic.type   = MTYPE_BITMAP;
		s_startserver.mappics[i].generic.flags  = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
		s_startserver.mappics[i].generic.x	    = x;
		s_startserver.mappics[i].generic.y	    = y;
		s_startserver.mappics[i].generic.id		= ID_PICTURES+i;
		s_startserver.mappics[i].width  		= 128;
		s_startserver.mappics[i].height  	    = 96;
		s_startserver.mappics[i].focuspic       = GAMESERVER_SELECTED;
		s_startserver.mappics[i].errorpic       = GAMESERVER_UNKNOWNMAP;
		s_startserver.mappics[i].generic.ownerdraw = StartServer_LevelshotDraw;

		s_startserver.mapbuttons[i].generic.type     = MTYPE_BITMAP;
		s_startserver.mapbuttons[i].generic.flags    = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_NODEFAULTINIT;
		s_startserver.mapbuttons[i].generic.id       = ID_PICTURES+i;
		s_startserver.mapbuttons[i].generic.callback = StartServer_MapEvent;
		s_startserver.mapbuttons[i].generic.x	     = x - 30;
		s_startserver.mapbuttons[i].generic.y	     = y - 32;
		s_startserver.mapbuttons[i].width  		     = 256;
		s_startserver.mapbuttons[i].height  	     = 248;
		s_startserver.mapbuttons[i].generic.left     = x;
		s_startserver.mapbuttons[i].generic.top  	 = y;
		s_startserver.mapbuttons[i].generic.right    = x + 128;
		s_startserver.mapbuttons[i].generic.bottom   = y + 128;
		s_startserver.mapbuttons[i].focuspic         = GAMESERVER_SELECT;
	}

	s_startserver.arrows.generic.type  = MTYPE_BITMAP;
	s_startserver.arrows.generic.name  = GAMESERVER_ARROWS;
	s_startserver.arrows.generic.flags = QMF_INACTIVE;
	s_startserver.arrows.generic.x	   = 260;
	s_startserver.arrows.generic.y	   = 400;
	s_startserver.arrows.width  	   = 128;
	s_startserver.arrows.height  	   = 32;

	s_startserver.prevpage.generic.type	    = MTYPE_BITMAP;
	s_startserver.prevpage.generic.flags    = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_startserver.prevpage.generic.callback = StartServer_MenuEvent;
	s_startserver.prevpage.generic.id	    = ID_PREVPAGE;
	s_startserver.prevpage.generic.x		= 260;
	s_startserver.prevpage.generic.y		= 400;
	s_startserver.prevpage.width  		    = 64;
	s_startserver.prevpage.height  		    = 32;
	s_startserver.prevpage.focuspic         = GAMESERVER_ARROWSL;

	s_startserver.nextpage.generic.type	    = MTYPE_BITMAP;
	s_startserver.nextpage.generic.flags    = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_startserver.nextpage.generic.callback = StartServer_MenuEvent;
	s_startserver.nextpage.generic.id	    = ID_NEXTPAGE;
	s_startserver.nextpage.generic.x		= 321;
	s_startserver.nextpage.generic.y		= 400;
	s_startserver.nextpage.width  		    = 64;
	s_startserver.nextpage.height  		    = 32;
	s_startserver.nextpage.focuspic         = GAMESERVER_ARROWSR;

	s_startserver.mapname.generic.type  = MTYPE_PTEXT;
	s_startserver.mapname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
	s_startserver.mapname.generic.x	    = 320;
	s_startserver.mapname.generic.y	    = 440;
	s_startserver.mapname.string        = mapnamebuffer;
	s_startserver.mapname.style         = UI_CENTER|UI_BIGFONT;
	s_startserver.mapname.color         = text_color_normal;

	s_startserver.back.generic.type	    = MTYPE_BITMAP;
	s_startserver.back.generic.name     = GAMESERVER_BACK0;
	s_startserver.back.generic.flags    = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_startserver.back.generic.callback = StartServer_MenuEvent;
	s_startserver.back.generic.id	    = ID_STARTSERVERBACK;
	s_startserver.back.generic.x		= 0;
	s_startserver.back.generic.y		= 480-64;
	s_startserver.back.width  		    = 128;
	s_startserver.back.height  		    = 64;
	s_startserver.back.focuspic         = GAMESERVER_BACK1;

	s_startserver.next.generic.type	    = MTYPE_BITMAP;
	s_startserver.next.generic.name     = GAMESERVER_NEXT0;
	s_startserver.next.generic.flags    = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_startserver.next.generic.callback = StartServer_MenuEvent;
	s_startserver.next.generic.id	    = ID_STARTSERVERNEXT;
	s_startserver.next.generic.x		= 640;
	s_startserver.next.generic.y		= 480-64;
	s_startserver.next.width  		    = 128;
	s_startserver.next.height  		    = 64;
	s_startserver.next.focuspic         = GAMESERVER_NEXT1;

	s_startserver.item_null.generic.type	= MTYPE_BITMAP;
	s_startserver.item_null.generic.flags	= QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
	s_startserver.item_null.generic.x		= 0;
	s_startserver.item_null.generic.y		= 0;
	s_startserver.item_null.width			= 640;
	s_startserver.item_null.height			= 480;

	Menu_AddItem( &s_startserver.menu, &s_startserver.banner );
	Menu_AddItem( &s_startserver.menu, &s_startserver.framel );
	Menu_AddItem( &s_startserver.menu, &s_startserver.framer );

	Menu_AddItem( &s_startserver.menu, &s_startserver.gametype );
	for (i=0; i<MAX_MAPSPERPAGE; i++)
	{
		Menu_AddItem( &s_startserver.menu, &s_startserver.mappics[i] );
		Menu_AddItem( &s_startserver.menu, &s_startserver.mapbuttons[i] );
	}

	Menu_AddItem( &s_startserver.menu, &s_startserver.arrows );
	Menu_AddItem( &s_startserver.menu, &s_startserver.prevpage );
	Menu_AddItem( &s_startserver.menu, &s_startserver.nextpage );
	Menu_AddItem( &s_startserver.menu, &s_startserver.back );
	Menu_AddItem( &s_startserver.menu, &s_startserver.next );
	Menu_AddItem( &s_startserver.menu, &s_startserver.mapname );
	Menu_AddItem( &s_startserver.menu, &s_startserver.item_null );

	StartServer_GametypeEvent( NULL, QM_ACTIVATED );
}


/*
=================
StartServer_Cache
=================
*/
void StartServer_Cache( void )
{
	int				i;
	const char		*info;
	qboolean		precache;
	char			picname[64];
        char			mapname[ MAX_NAMELENGTH ];

	trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 );	
	trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 );	
	trap_R_RegisterShaderNoMip( GAMESERVER_NEXT0 );	
	trap_R_RegisterShaderNoMip( GAMESERVER_NEXT1 );	
	trap_R_RegisterShaderNoMip( GAMESERVER_FRAMEL );	
	trap_R_RegisterShaderNoMip( GAMESERVER_FRAMER );	
	trap_R_RegisterShaderNoMip( GAMESERVER_SELECT );	
	trap_R_RegisterShaderNoMip( GAMESERVER_SELECTED );	
	trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP );
	trap_R_RegisterShaderNoMip( GAMESERVER_ARROWS );
	trap_R_RegisterShaderNoMip( GAMESERVER_ARROWSL );
	trap_R_RegisterShaderNoMip( GAMESERVER_ARROWSR );

	precache = trap_Cvar_VariableValue("com_buildscript");

        if( precache )
	{
		for( i = 0; i < UI_GetNumArenas(); i++ )
		{
			info = UI_GetArenaInfoByNumber( i );
			Q_strncpyz( mapname, Info_ValueForKey( info, "map"), MAX_NAMELENGTH );
			Q_strupr( mapname );
	
			Com_sprintf( picname, sizeof(picname), "levelshots/%s", mapname );
			trap_R_RegisterShaderNoMip(picname);
		}
	}
}


/*
=================
UI_StartServerMenu
=================
*/
void UI_StartServerMenu( qboolean multiplayer ) {
	StartServer_MenuInit();
	s_startserver.multiplayer = multiplayer;
	UI_PushMenu( &s_startserver.menu );
}



/*
=============================================================================

SERVER OPTIONS MENU *****

=============================================================================
*/

#define ID_PLAYER_TYPE			25
#define ID_MAXCLIENTS			26
//#define ID_DEDICATED			27
#define ID_GO					28
#define ID_BACK					29

#define PLAYER_SLOTS			12


typedef struct {
	menuframework_s		menu;

	menutext_s			banner;

	menubitmap_s		mappic;
	menubitmap_s		picframe;

//	menulist_s			dedicated;
	menufield_s			timelimit;
	menufield_s			fraglimit;
	menufield_s			flaglimit;
	menuradiobutton_s	friendlyfire;
	menufield_s			hostname;
	menuradiobutton_s	pure;
        menuradiobutton_s	lan;
        menulist_s		pmove;
        //Here are the elimination stuff
        menuradiobutton_s	oneway;
        menuradiobutton_s	instantgib;
        menuradiobutton_s	rockets;
        menulist_s			lmsMode;
	menulist_s			botSkill;

	menutext_s			player0;
	menulist_s			playerType[PLAYER_SLOTS];
	menutext_s			playerName[PLAYER_SLOTS];
	menulist_s			playerTeam[PLAYER_SLOTS];

	menubitmap_s		go;
	menubitmap_s		next;
	menubitmap_s		back;

	qboolean			multiplayer;
	int					gametype;
	char				mapnamebuffer[32];
	char				playerNameBuffers[PLAYER_SLOTS][16];

	qboolean			newBot;
	int					newBotIndex;
	char				newBotName[16];
	
	//menulist_s		punkbuster;
} serveroptions_t;

static serveroptions_t s_serveroptions;

/*static const char *dedicated_list[] = {
	"No",
	"LAN",
	"Internet",
	NULL
};*/

static const char *playerType_list[] = {
	"Open",
	"Bot",
	"----",
	NULL
};

static const char *playerTeam_list[] = {
	"Blue",
	"Red",
	NULL
};

static const char *botSkill_list[] = {
	"I Can Win",
	"Bring It On",
	"Hurt Me Plenty",
	"Hardcore",
	"Nightmare!",
	NULL
};

//Elimiantion - LMS mode
static const char *lmsMode_list[] = {
	"Round+OT",
	"Round-OT",
	"Kill+OT",
	"Kill-OT",
	NULL
};

static const char *pmove_list[] = {
	"Framerate dependent",
	"Fixed framerate 125Hz",
        "Fixed framerate 91Hz",
	"Accurate",
	NULL
};

/*
=================
BotAlreadySelected
=================
*/
static qboolean BotAlreadySelected( const char *checkName ) {
	int		n;

	for( n = 1; n < PLAYER_SLOTS; n++ ) {
		if( s_serveroptions.playerType[n].curvalue != 1 ) {
			continue;
		}
		if( (s_serveroptions.gametype >= GT_TEAM) && s_serveroptions.gametype != GT_LMS &&
			(s_serveroptions.playerTeam[n].curvalue != s_serveroptions.playerTeam[s_serveroptions.newBotIndex].curvalue ) ) {
			continue;
		}
		if( Q_stricmp( checkName, s_serveroptions.playerNameBuffers[n] ) == 0 ) {
			return qtrue;
		}
	}

	return qfalse;
}


/*
=================
ServerOptions_Start
=================
*/
static void ServerOptions_Start( void ) {
	int		timelimit;
	int		fraglimit;
	int		maxclients;
//	int		dedicated;
	int		friendlyfire;
	int		flaglimit;
	int		pure;
        int             pmove;
        int             lan;
        int             instantgib;
        int             rockets;
        int             oneway;
        int             lmsMode;
	int		skill;
	int		n;
        const char		*info;
	char	buf[64];


	timelimit	 = atoi( s_serveroptions.timelimit.field.buffer );
	fraglimit	 = atoi( s_serveroptions.fraglimit.field.buffer );
	flaglimit	 = atoi( s_serveroptions.flaglimit.field.buffer );
//	dedicated	 = s_serveroptions.dedicated.curvalue;
	friendlyfire = s_serveroptions.friendlyfire.curvalue;
	pure		 = s_serveroptions.pure.curvalue;
        lan              = s_serveroptions.lan.curvalue;
        pmove            = s_serveroptions.pmove.curvalue;
        instantgib       = s_serveroptions.instantgib.curvalue;
        rockets          = s_serveroptions.rockets.curvalue;
        oneway		 = s_serveroptions.oneway.curvalue;
        //Sago: For some reason you need to add 1 to curvalue to get the UI to show the right thing (fixed?)
        lmsMode          = s_serveroptions.lmsMode.curvalue; //+1;
	skill		 = s_serveroptions.botSkill.curvalue + 1;

	//set maxclients
	for( n = 0, maxclients = 0; n < PLAYER_SLOTS; n++ ) {
		if( s_serveroptions.playerType[n].curvalue == 2 ) {
			continue;
		}
		if( (s_serveroptions.playerType[n].curvalue == 1) && (s_serveroptions.playerNameBuffers[n][0] == 0) ) {
			continue;
		}
		maxclients++;
	}

	switch( s_serveroptions.gametype ) {
	case GT_FFA:
	default:
		trap_Cvar_SetValue( "ui_ffa_fraglimit", fraglimit );
		trap_Cvar_SetValue( "ui_ffa_timelimit", timelimit );
		break;

	case GT_TOURNAMENT:
		trap_Cvar_SetValue( "ui_tourney_fraglimit", fraglimit );
		trap_Cvar_SetValue( "ui_tourney_timelimit", timelimit );
		break;

	case GT_TEAM:
		trap_Cvar_SetValue( "ui_team_fraglimit", fraglimit );
		trap_Cvar_SetValue( "ui_team_timelimit", timelimit );
		trap_Cvar_SetValue( "ui_team_friendlt", friendlyfire );
		break;

	case GT_CTF:
		trap_Cvar_SetValue( "ui_ctf_fraglimit", fraglimit );
		trap_Cvar_SetValue( "ui_ctf_timelimit", timelimit );
		trap_Cvar_SetValue( "ui_ctf_friendlt", friendlyfire );
		break;
                
        case GT_1FCTF:
		trap_Cvar_SetValue( "ui_1fctf_capturelimit", fraglimit );
		trap_Cvar_SetValue( "ui_1fctf_timelimit", timelimit );
		trap_Cvar_SetValue( "ui_1fctf_friendlt", friendlyfire );
		break;
                
        case GT_OBELISK:
		trap_Cvar_SetValue( "ui_overload_capturelimit", fraglimit );
		trap_Cvar_SetValue( "ui_overload_timelimit", timelimit );
		trap_Cvar_SetValue( "ui_overload_friendlt", friendlyfire );
		break;
                
        case GT_HARVESTER:
		trap_Cvar_SetValue( "ui_harvester_capturelimit", fraglimit );
		trap_Cvar_SetValue( "ui_harvester_timelimit", timelimit );
		trap_Cvar_SetValue( "ui_harvester_friendlt", friendlyfire );
		break;

	case GT_ELIMINATION:
		trap_Cvar_SetValue( "ui_elimination_capturelimit", fraglimit );
		trap_Cvar_SetValue( "ui_elimination_timelimit", timelimit );
		//trap_Cvar_SetValue( "ui_elimination_friendlt", friendlyfire );
		break;

	case GT_CTF_ELIMINATION:
		trap_Cvar_SetValue( "ui_ctf_elimination_capturelimit", fraglimit );
		trap_Cvar_SetValue( "ui_ctf_elimination_timelimit", timelimit );
		//trap_Cvar_SetValue( "ui_ctf_elimination_friendlt", friendlyfire );
		break;

	case GT_LMS:
		trap_Cvar_SetValue( "ui_lms_fraglimit", fraglimit );
		trap_Cvar_SetValue( "ui_lms_timelimit", timelimit );
		break;

	case GT_DOUBLE_D:
		trap_Cvar_SetValue( "ui_dd_capturelimit", fraglimit );
		trap_Cvar_SetValue( "ui_dd_timelimit", timelimit );
		trap_Cvar_SetValue( "ui_dd_friendlt", friendlyfire );
		break;
	}

	trap_Cvar_SetValue( "sv_maxclients", Com_Clamp( 0, 12, maxclients ) );
//	trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, dedicated ) );
	trap_Cvar_SetValue ("timelimit", Com_Clamp( 0, timelimit, timelimit ) );
	trap_Cvar_SetValue ("fraglimit", Com_Clamp( 0, fraglimit, fraglimit ) );
	trap_Cvar_SetValue ("capturelimit", Com_Clamp( 0, flaglimit, flaglimit ) );
	trap_Cvar_SetValue( "g_friendlyfire", friendlyfire );
	trap_Cvar_SetValue( "sv_pure", pure );
        trap_Cvar_SetValue( "sv_lanForceRate", lan );
        trap_Cvar_SetValue( "g_instantgib", instantgib );
        trap_Cvar_SetValue( "g_rockets", rockets );
        trap_Cvar_SetValue( "g_lms_mode", lmsMode);
        trap_Cvar_SetValue( "elimination_ctf_oneway", oneway );
        switch(pmove) {
            case 1:
                //Fixed framerate 125 Hz
                trap_Cvar_SetValue( "pmove_fixed", 1);
                trap_Cvar_SetValue( "pmove_msec", 8);
                trap_Cvar_SetValue( "pmove_float", 0);
                break;
            case 2:
                //Fixed framerate 91 Hz
                trap_Cvar_SetValue( "pmove_fixed", 1);
                trap_Cvar_SetValue( "pmove_msec", 11);
                trap_Cvar_SetValue( "pmove_float", 0);
                break;
            case 3:
                //Accurate physics
                trap_Cvar_SetValue( "pmove_fixed", 0);
                trap_Cvar_SetValue( "pmove_float", 1);
                break;
            default:
                //Framerate dependent
                trap_Cvar_SetValue( "pmove_fixed", 0);
                trap_Cvar_SetValue( "pmove_float", 0);
                break;
        };
	trap_Cvar_Set("sv_hostname", s_serveroptions.hostname.field.buffer );
	
	//trap_Cvar_SetValue( "sv_punkbuster", s_serveroptions.punkbuster.curvalue );

	// the wait commands will allow the dedicated to take effect
	info = UI_GetArenaInfoByNumber( s_startserver.maplist[ s_startserver.currentmap ]);
	trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", Info_ValueForKey( info, "map" )));
	
        // add bots
	trap_Cmd_ExecuteText( EXEC_APPEND, "wait 3\n" );
	for( n = 1; n < PLAYER_SLOTS; n++ ) {
		if( s_serveroptions.playerType[n].curvalue != 1 ) {
			continue;
		}
		if( s_serveroptions.playerNameBuffers[n][0] == 0 ) {
			continue;
		}
		if( s_serveroptions.playerNameBuffers[n][0] == '-' ) {
			continue;
		}
		if( s_serveroptions.gametype >= GT_TEAM && s_serveroptions.gametype != GT_LMS ) {
			Com_sprintf( buf, sizeof(buf), "addbot %s %i %s\n", s_serveroptions.playerNameBuffers[n], skill,
				playerTeam_list[s_serveroptions.playerTeam[n].curvalue] );
		}
		else {
			Com_sprintf( buf, sizeof(buf), "addbot %s %i\n", s_serveroptions.playerNameBuffers[n], skill );
		}
		trap_Cmd_ExecuteText( EXEC_APPEND, buf );
	}

	// set player's team
	if( /*dedicated == 0 &&*/ s_serveroptions.gametype >= GT_TEAM && s_serveroptions.gametype != GT_LMS ) {
		trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; team %s\n", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] ) );
	}
}


/*
=================
ServerOptions_InitPlayerItems
=================
*/
static void ServerOptions_InitPlayerItems( void ) {
	int		n;
	int		v;

	// init types
	if( s_serveroptions.multiplayer ) {
		v = 0;	// open
	}
	else {
		v = 1;	// bot
	}
	
	for( n = 0; n < PLAYER_SLOTS; n++ ) {
		s_serveroptions.playerType[n].curvalue = v;
	}

	if( s_serveroptions.multiplayer && (s_serveroptions.gametype < GT_TEAM || s_serveroptions.gametype == GT_LMS ) ) {
		for( n = 8; n < PLAYER_SLOTS; n++ ) {
			s_serveroptions.playerType[n].curvalue = 2;
		}
	}

	// if not a dedicated server, first slot is reserved for the human on the server
//	if( s_serveroptions.dedicated.curvalue == 0 ) {
		// human
		s_serveroptions.playerType[0].generic.flags |= QMF_INACTIVE;
		s_serveroptions.playerType[0].curvalue = 0;
		trap_Cvar_VariableStringBuffer( "name", s_serveroptions.playerNameBuffers[0], sizeof(s_serveroptions.playerNameBuffers[0]) );
		Q_CleanStr( s_serveroptions.playerNameBuffers[0] );
//	}

	// init teams
	if( s_serveroptions.gametype >= GT_TEAM && s_serveroptions.gametype != GT_LMS ) {
		for( n = 0; n < (PLAYER_SLOTS / 2); n++ ) {
			s_serveroptions.playerTeam[n].curvalue = 0;
		}
		for( ; n < PLAYER_SLOTS; n++ ) {
			s_serveroptions.playerTeam[n].curvalue = 1;
		}
	}
	else {
		for( n = 0; n < PLAYER_SLOTS; n++ ) {
			s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
		}
	}
}


/*
=================
ServerOptions_SetPlayerItems
=================
*/
static void ServerOptions_SetPlayerItems( void ) {
	int		start;
	int		n;

	// types
//	for( n = 0; n < PLAYER_SLOTS; n++ ) {
//		if( (!s_serveroptions.multiplayer) && (n > 0) && (s_serveroptions.playerType[n].curvalue == 0) ) {
//			s_serveroptions.playerType[n].curvalue = 1;
//		}
//	}

	// names
//	if( s_serveroptions.dedicated.curvalue == 0 ) {
		s_serveroptions.player0.string = "Human";
		s_serveroptions.playerName[0].generic.flags &= ~((unsigned int)QMF_HIDDEN);

		start = 1;
/*	}
	else {
		s_serveroptions.player0.string = "Open";
		start = 0;
	}*/
	for( n = start; n < PLAYER_SLOTS; n++ ) {
		if( s_serveroptions.playerType[n].curvalue == 1 ) {
			s_serveroptions.playerName[n].generic.flags &= ~( (unsigned int)(QMF_INACTIVE|QMF_HIDDEN));
		}
		else {
			s_serveroptions.playerName[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
		}
	}

	// teams
	if( s_serveroptions.gametype < GT_TEAM || s_serveroptions.gametype == GT_LMS ) {
		return;
	}
	for( n = start; n < PLAYER_SLOTS; n++ ) {
		if( s_serveroptions.playerType[n].curvalue == 2 ) {
			s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN);
		}
		else {
			s_serveroptions.playerTeam[n].generic.flags &= ~((unsigned int) (QMF_INACTIVE|QMF_HIDDEN));
		}
	}
}


/*
=================
ServerOptions_Event
=================
*/
static void ServerOptions_Event( void* ptr, int event ) {
	switch( ((menucommon_s*)ptr)->id ) {
	
	//if( event != QM_ACTIVATED && event != QM_LOSTFOCUS) {
	//	return;
	//}
	case ID_PLAYER_TYPE:
		if( event != QM_ACTIVATED ) {
			break;
		}
		ServerOptions_SetPlayerItems();
		break;

	case ID_MAXCLIENTS:
//	case ID_DEDICATED:
		ServerOptions_SetPlayerItems();
		break;
	case ID_GO:
		if( event != QM_ACTIVATED ) {
			break;
		}
		ServerOptions_Start();
		break;

	case ID_STARTSERVERNEXT:
		if( event != QM_ACTIVATED ) {
			break;
		}
		break;
	case ID_BACK:
		if( event != QM_ACTIVATED ) {
			break;
		}
		UI_PopMenu();
		break;
	}
}


static void ServerOptions_PlayerNameEvent( void* ptr, int event ) {
	int		n;

	if( event != QM_ACTIVATED ) {
		return;
	}
	n = ((menutext_s*)ptr)->generic.id;
	s_serveroptions.newBotIndex = n;
	UI_BotSelectMenu( s_serveroptions.playerNameBuffers[n] );
}


/*
=================
ServerOptions_StatusBar
=================
*/
static void ServerOptions_StatusBar( void* ptr ) {
		UI_DrawString( 320, 440, "0 = NO LIMIT", UI_CENTER|UI_SMALLFONT, colorWhite );
}

/*
=================
ServerOptions_StatusBar_Instantgib
=================
*/
static void ServerOptions_StatusBar_Instantgib( void* ptr ) {
		UI_DrawString( 320, 440, "Only railgun and instant kill", UI_CENTER|UI_SMALLFONT, colorWhite );
}

/*
=================
ServerOptions_StatusBar_Allrockets
=================
*/
static void ServerOptions_StatusBar_Allrockets( void* ptr ) {
		UI_DrawString( 320, 440, "Only Rocket launcher with Inf. ammo", UI_CENTER|UI_SMALLFONT, colorWhite );
}

/*
=================
ServerOptions_StatusBar_Pure
=================
*/
static void ServerOptions_StatusBar_Pure( void* ptr ) {
		UI_DrawString( 320, 440, "Require identical pk3 files", UI_CENTER|UI_SMALLFONT, colorWhite );
}

/*
=================
ServerOptions_StatusBar_Oneway
=================
*/
static void ServerOptions_StatusBar_Oneway( void* ptr ) {
		UI_DrawString( 320, 440, "Only one team can capture in a round", UI_CENTER|UI_SMALLFONT, colorWhite );
}

/*
=================
ServerOptions_StatusBar_Pmove
=================
*/
static void ServerOptions_StatusBar_Pmove( void* ptr ) {
    switch( ((menulist_s*)ptr)->curvalue ) {
        case 0:
            UI_DrawString( 320, 440, "Physics depends on players framerate", UI_CENTER|UI_SMALLFONT, colorWhite );
            UI_DrawString( 320, 460, "Not all players are equal", UI_CENTER|UI_SMALLFONT, colorWhite );
            break;
        case 1:
        case 2:
            UI_DrawString( 320, 440, "Physics are calculated at fixed intervals", UI_CENTER|UI_SMALLFONT, colorWhite );
            UI_DrawString( 320, 460, "All players are equal", UI_CENTER|UI_SMALLFONT, colorWhite );
            break;
        case 3:
            UI_DrawString( 320, 440, "Physics are calculated exectly", UI_CENTER|UI_SMALLFONT, colorWhite );
            UI_DrawString( 320, 460, "All players are equal", UI_CENTER|UI_SMALLFONT, colorWhite );
            break;
	default:
            UI_DrawString( 320, 440, "Framerate dependent or not", UI_CENTER|UI_SMALLFONT, colorWhite );
            break;
    }
            
}


/*
===============
ServerOptions_LevelshotDraw
===============
*/
static void ServerOptions_LevelshotDraw( void *self ) {
	menubitmap_s	*b;
	int				x;
	int				y;

	// strange place for this, but it works
	if( s_serveroptions.newBot ) {
		Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 );
		s_serveroptions.newBot = qfalse;
	}

	b = (menubitmap_s *)self;

	Bitmap_Draw( b );

	x = b->generic.x;
	y = b->generic.y + b->height;
	UI_FillRect( x, y, b->width, 40, colorBlack );

	x += b->width / 2;
	y += 4;
	UI_DrawString( x, y, s_serveroptions.mapnamebuffer, UI_CENTER|UI_SMALLFONT, color_orange );

	y += SMALLCHAR_HEIGHT;
	UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, color_orange );
}


static void ServerOptions_InitBotNames( void ) {
	int			count;
	int			n;
	const char	*arenaInfo;
	const char	*botInfo;
	char		*p;
	char		*bot;
	char		bots[MAX_INFO_STRING];

	//this SHOULD work
	if( s_serveroptions.gametype >= GT_TEAM && s_serveroptions.gametype != GT_LMS ) {
		Q_strncpyz( s_serveroptions.playerNameBuffers[1], "gargoyle", 16 );
		Q_strncpyz( s_serveroptions.playerNameBuffers[2], "kyonshi", 16 );
		Q_strncpyz( s_serveroptions.playerNameBuffers[3], "grism", 16 );
                if( s_serveroptions.gametype != GT_TEAM ) {
			s_serveroptions.playerType[3].curvalue = 2;
		}
                Q_strncpyz( s_serveroptions.playerNameBuffers[4], "merman", 16 );
		s_serveroptions.playerType[4].curvalue = 2;
                Q_strncpyz( s_serveroptions.playerNameBuffers[5], "skelebot", 16 );
		s_serveroptions.playerType[5].curvalue = 2;

		Q_strncpyz( s_serveroptions.playerNameBuffers[6], "sergei", 16 );
		Q_strncpyz( s_serveroptions.playerNameBuffers[7], "assassin", 16 );
		Q_strncpyz( s_serveroptions.playerNameBuffers[8], "grunt", 16 );
                Q_strncpyz( s_serveroptions.playerNameBuffers[9], "skelebot", 16 );
		if( s_serveroptions.gametype != GT_TEAM ) {
			s_serveroptions.playerType[9].curvalue = 2;
		}
                Q_strncpyz( s_serveroptions.playerNameBuffers[10], "merman", 16 );
		s_serveroptions.playerType[10].curvalue = 2;
                Q_strncpyz( s_serveroptions.playerNameBuffers[11], "skelebot", 16 );
		s_serveroptions.playerType[11].curvalue = 2;

		return;
	}

	count = 1;	// skip the first slot, reserved for a human

	// get info for this map
	arenaInfo = UI_GetArenaInfoByMap( s_serveroptions.mapnamebuffer );

	// get the bot info - we'll seed with them if any are listed
	Q_strncpyz( bots, Info_ValueForKey( arenaInfo, "bots" ), sizeof(bots) );
	p = &bots[0];
	while( *p && count < PLAYER_SLOTS ) {
		//skip spaces
		while( *p && *p == ' ' ) {
			p++;
		}
		if( !p ) {
			break;
		}

		// mark start of bot name
		bot = p;

		// skip until space of null
		while( *p && *p != ' ' ) {
			p++;
		}
		if( *p ) {
			*p++ = 0;
		}

		botInfo = UI_GetBotInfoByName( bot );
		bot = Info_ValueForKey( botInfo, "name" );
                
                if(!Q_stricmp(bot,""))
                    bot = "Sarge"; 

		Q_strncpyz( s_serveroptions.playerNameBuffers[count], bot, sizeof(s_serveroptions.playerNameBuffers[count]) );
		count++;
	}

	// set the rest of the bot slots to to other bots
	for( n = count; n < PLAYER_SLOTS; n++ ) {
		switch(n%4){
                 case 0:
                    strcpy( s_serveroptions.playerNameBuffers[n], "Grunt" );
                     break;
                 case 1:
                     strcpy( s_serveroptions.playerNameBuffers[n], "Merman" );
                     break;
                 case 2:
                     strcpy( s_serveroptions.playerNameBuffers[n], "Kyonshi" );
                     break;
                 default:
                     strcpy( s_serveroptions.playerNameBuffers[n], "Skelebot" );
             }
	}

	// pad up to #8 as open slots
	for( ;count < 8; count++ ) {
		s_serveroptions.playerType[count].curvalue = 0;
	}

	// close off the rest by default
	for( ;count < PLAYER_SLOTS; count++ ) {
		if( s_serveroptions.playerType[count].curvalue == 1 ) {
			s_serveroptions.playerType[count].curvalue = 2;
		}
	}
}


/*
=================
ServerOptions_SetMenuItems
=================
*/
static void ServerOptions_SetMenuItems( void ) {
	static char picname[64];
        const char *info;

	switch( s_serveroptions.gametype ) {
	case GT_FFA:
	default:
		Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ffa_fraglimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ffa_timelimit" ) ) );
		break;

	case GT_TOURNAMENT:
		Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_tourney_fraglimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_tourney_timelimit" ) ) );
		break;

	case GT_TEAM:
		Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_fraglimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_timelimit" ) ) );
		s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_team_friendly" ) );
		break;

	case GT_CTF:
		Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 100, trap_Cvar_VariableValue( "ui_ctf_capturelimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ctf_timelimit" ) ) );
		s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_ctf_friendly" ) );
		break;
                
        case GT_1FCTF:
		Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 100, trap_Cvar_VariableValue( "ui_1fctf_capturelimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_1fctf_timelimit" ) ) );
		s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_1fctf_friendly" ) );
		break;
                
        case GT_OBELISK:
		Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 100, trap_Cvar_VariableValue( "ui_overload_capturelimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_overload_timelimit" ) ) );
		s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_overload_friendly" ) );
		break;
                
        case GT_HARVESTER:
		Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 100, trap_Cvar_VariableValue( "ui_harvester_capturelimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_harvester_timelimit" ) ) );
		s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_harvester_friendly" ) );
		break;

	case GT_ELIMINATION:
		Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_elimination_capturelimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_elimination_timelimit" ) ) );
		//s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_elimination_friendly" ) );
		break;

	case GT_CTF_ELIMINATION:
		Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ctf_elimination_capturelimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ctf_elimination_timelimit" ) ) );
		//s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_ctf_elimination_friendly" ) );
		break;

	case GT_LMS:
		Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_lms_fraglimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_lms_timelimit" ) ) );
		break;

	case GT_DOUBLE_D:
		Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 100, trap_Cvar_VariableValue( "ui_dd_capturelimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_dd_timelimit" ) ) );
		s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_dd_friendly" ) );
		break;
                
        case GT_DOMINATION:
		Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_dom_capturelimit" ) ) );
		Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_dom_timelimit" ) ) );
		s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_dom_friendly" ) );
		break;

	}

	Q_strncpyz( s_serveroptions.hostname.field.buffer, UI_Cvar_VariableString( "sv_hostname" ), sizeof( s_serveroptions.hostname.field.buffer ) );
	s_serveroptions.pure.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_pure" ) );
        s_serveroptions.lan.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_lanforcerate" ) );
        s_serveroptions.instantgib.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_instantgib" ) );
        s_serveroptions.rockets.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "g_rockets" ) );
        s_serveroptions.lmsMode.curvalue = Com_Clamp( 0, 3, trap_Cvar_VariableValue("g_lms_mode") );
        s_serveroptions.oneway.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "elimination_ctf_oneway" ) );
        s_serveroptions.pmove.curvalue = 0;
        if(trap_Cvar_VariableValue( "pmove_fixed" ))
            s_serveroptions.pmove.curvalue = 1;
        if(trap_Cvar_VariableValue( "pmove_fixed" ) && trap_Cvar_VariableValue( "pmove_msec" )==11)
            s_serveroptions.pmove.curvalue = 2;
        if(trap_Cvar_VariableValue( "pmove_float" ))
            s_serveroptions.pmove.curvalue = 3;

	// set the map pic
        info = UI_GetArenaInfoByNumber(s_startserver.maplist[s_startserver.currentmap]);
	Com_sprintf( picname, 64, "levelshots/%s", Info_ValueForKey( info, "map") );
	s_serveroptions.mappic.generic.name = picname;

	// set the map name
	strcpy( s_serveroptions.mapnamebuffer, s_startserver.mapname.string );
	Q_strupr( s_serveroptions.mapnamebuffer );

	// get the player selections initialized
	ServerOptions_InitPlayerItems();
	ServerOptions_SetPlayerItems();

	// seed bot names
	ServerOptions_InitBotNames();
	ServerOptions_SetPlayerItems();
}

/*
=================
PlayerName_Draw
=================
*/
static void PlayerName_Draw( void *item ) {
	menutext_s	*s;
	float		*color;
	int			x, y;
	int			style;
	qboolean	focus;

	s = (menutext_s *)item;

	x = s->generic.x;
	y =	s->generic.y;

	style = UI_SMALLFONT;
	focus = (s->generic.parent->cursor == s->generic.menuPosition);

	if ( s->generic.flags & QMF_GRAYED )
		color = text_color_disabled;
	else if ( focus )
	{
		color = text_color_highlight;
		style |= UI_PULSE;
	}
	else if ( s->generic.flags & QMF_BLINK )
	{
		color = text_color_highlight;
		style |= UI_BLINK;
	}
	else
		color = text_color_normal;

	if ( focus )
	{
		// draw cursor
		UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color ); 
		UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
	}

	UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color );
	UI_DrawString( x + SMALLCHAR_WIDTH, y, s->string, style|UI_LEFT, color );
}


/*
=================
ServerOptions_MenuInit
=================
*/
#define OPTIONS_X	456

static void ServerOptions_MenuInit( qboolean multiplayer ) {
	int		y;
	int		n;

	memset( &s_serveroptions, 0 ,sizeof(serveroptions_t) );
	s_serveroptions.multiplayer = multiplayer;
	// so the new gametypes work
	s_serveroptions.gametype = (int)Com_Clamp( 0, GT_MAX_GAME_TYPE - 1, trap_Cvar_VariableValue( "g_gameType" ) );
	//s_serveroptions.punkbuster.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_punkbuster" ) );

	ServerOptions_Cache();

	s_serveroptions.menu.wrapAround = qtrue;
	s_serveroptions.menu.fullscreen = qtrue;

	s_serveroptions.banner.generic.type			= MTYPE_BTEXT;
	s_serveroptions.banner.generic.x			= 320;
	s_serveroptions.banner.generic.y			= 16;
	s_serveroptions.banner.string  				= "GAME SERVER";
	s_serveroptions.banner.color  				= color_white;
	s_serveroptions.banner.style  				= UI_CENTER;

	s_serveroptions.mappic.generic.type			= MTYPE_BITMAP;
	s_serveroptions.mappic.generic.flags		= QMF_LEFT_JUSTIFY|QMF_INACTIVE;
	s_serveroptions.mappic.generic.x			= 352;
	s_serveroptions.mappic.generic.y			= 80;
	s_serveroptions.mappic.width				= 160;
	s_serveroptions.mappic.height				= 120;
	s_serveroptions.mappic.errorpic				= GAMESERVER_UNKNOWNMAP;
	s_serveroptions.mappic.generic.ownerdraw	= ServerOptions_LevelshotDraw;

	s_serveroptions.picframe.generic.type		= MTYPE_BITMAP;
	s_serveroptions.picframe.generic.flags		= QMF_LEFT_JUSTIFY|QMF_INACTIVE|QMF_HIGHLIGHT;
	s_serveroptions.picframe.generic.x			= 352 - 38;
	s_serveroptions.picframe.generic.y			= 80 - 40;
	s_serveroptions.picframe.width  			= 320;
	s_serveroptions.picframe.height  			= 320;
	s_serveroptions.picframe.focuspic			= GAMESERVER_SELECT;

	y = 268;
	if( s_serveroptions.gametype < GT_CTF || s_serveroptions.gametype== GT_LMS) {
		s_serveroptions.fraglimit.generic.type       = MTYPE_FIELD;
		s_serveroptions.fraglimit.generic.name       = "Frag Limit:";
		s_serveroptions.fraglimit.generic.flags      = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
		s_serveroptions.fraglimit.generic.x	         = OPTIONS_X;
		s_serveroptions.fraglimit.generic.y	         = y;
		s_serveroptions.fraglimit.generic.statusbar  = ServerOptions_StatusBar;
		s_serveroptions.fraglimit.field.widthInChars = 3;
		s_serveroptions.fraglimit.field.maxchars     = 3;
	}
	else {
		s_serveroptions.flaglimit.generic.type       = MTYPE_FIELD;
		s_serveroptions.flaglimit.generic.name       = "Capture Limit:";
		s_serveroptions.flaglimit.generic.flags      = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
		s_serveroptions.flaglimit.generic.x	         = OPTIONS_X;
		s_serveroptions.flaglimit.generic.y	         = y;
		s_serveroptions.flaglimit.generic.statusbar  = ServerOptions_StatusBar;
		s_serveroptions.flaglimit.field.widthInChars = 3;
		s_serveroptions.flaglimit.field.maxchars     = 3;
	}

	y += BIGCHAR_HEIGHT+2;
	s_serveroptions.timelimit.generic.type       = MTYPE_FIELD;
	s_serveroptions.timelimit.generic.name       = "Time Limit:";
	s_serveroptions.timelimit.generic.flags      = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_serveroptions.timelimit.generic.x	         = OPTIONS_X;
	s_serveroptions.timelimit.generic.y	         = y;
	s_serveroptions.timelimit.generic.statusbar  = ServerOptions_StatusBar;
	s_serveroptions.timelimit.field.widthInChars = 3;
	s_serveroptions.timelimit.field.maxchars     = 3;

	if( s_serveroptions.gametype >= GT_TEAM && s_serveroptions.gametype != GT_LMS && s_serveroptions.gametype != GT_ELIMINATION && s_serveroptions.gametype != GT_CTF_ELIMINATION) {
		y += BIGCHAR_HEIGHT+2;
		s_serveroptions.friendlyfire.generic.type     = MTYPE_RADIOBUTTON;
		s_serveroptions.friendlyfire.generic.flags    = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
		s_serveroptions.friendlyfire.generic.x	      = OPTIONS_X;
		s_serveroptions.friendlyfire.generic.y	      = y;
		s_serveroptions.friendlyfire.generic.name	  = "Friendly Fire:";
	}

        if( s_serveroptions.gametype == GT_CTF_ELIMINATION) {
            y += BIGCHAR_HEIGHT+2;
            s_serveroptions.oneway.generic.type			= MTYPE_RADIOBUTTON;
            s_serveroptions.oneway.generic.flags			= QMF_PULSEIFFOCUS|QMF_SMALLFONT;
            s_serveroptions.oneway.generic.x				= OPTIONS_X;
            s_serveroptions.oneway.generic.y				= y;
            s_serveroptions.oneway.generic.name			= "Oneway attack:";
            s_serveroptions.oneway.generic.statusbar  = ServerOptions_StatusBar_Oneway;
        }

	y += BIGCHAR_HEIGHT+2;
	s_serveroptions.pure.generic.type			= MTYPE_RADIOBUTTON;
	s_serveroptions.pure.generic.flags			= QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_serveroptions.pure.generic.x				= OPTIONS_X;
	s_serveroptions.pure.generic.y				= y;
	s_serveroptions.pure.generic.name			= "Pure Server:";
        s_serveroptions.pure.generic.statusbar  = ServerOptions_StatusBar_Pure;

        if( s_serveroptions.multiplayer ) {
        y += BIGCHAR_HEIGHT+2;
	s_serveroptions.lan.generic.type			= MTYPE_RADIOBUTTON;
	s_serveroptions.lan.generic.flags			= QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_serveroptions.lan.generic.x				= OPTIONS_X;
	s_serveroptions.lan.generic.y				= y;
	s_serveroptions.lan.generic.name			= "Optimize for LAN:";
        }
        
        //Insantgib option
        y += BIGCHAR_HEIGHT+2;
	s_serveroptions.instantgib.generic.type			= MTYPE_RADIOBUTTON;
	s_serveroptions.instantgib.generic.flags			= QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_serveroptions.instantgib.generic.x				= OPTIONS_X;
	s_serveroptions.instantgib.generic.y				= y;
	s_serveroptions.instantgib.generic.name			= "Instantgib:";
        s_serveroptions.instantgib.generic.statusbar  = ServerOptions_StatusBar_Instantgib; 
        
        //Rockets option
        y += BIGCHAR_HEIGHT+2;
	s_serveroptions.rockets.generic.type			= MTYPE_RADIOBUTTON;
	s_serveroptions.rockets.generic.flags			= QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_serveroptions.rockets.generic.x				= OPTIONS_X;
	s_serveroptions.rockets.generic.y				= y;
	s_serveroptions.rockets.generic.name			= "All rockets:";
        s_serveroptions.rockets.generic.statusbar  = ServerOptions_StatusBar_Allrockets;
        
        if( s_serveroptions.gametype == GT_LMS ) {
            y += BIGCHAR_HEIGHT+2;
            s_serveroptions.lmsMode.generic.type			= MTYPE_SPINCONTROL;
            s_serveroptions.lmsMode.generic.flags			= QMF_PULSEIFFOCUS|QMF_SMALLFONT;
            s_serveroptions.lmsMode.generic.name			= "Score mode:";
            s_serveroptions.lmsMode.generic.x				=  OPTIONS_X; //32 + (strlen(s_serveroptions.botSkill.generic.name) + 2 ) * SMALLCHAR_WIDTH;
            s_serveroptions.lmsMode.generic.y				= y;
            s_serveroptions.lmsMode.itemnames				= lmsMode_list;
            //s_serveroptions.lmsMode.curvalue				= 0;
            
        }

        y += BIGCHAR_HEIGHT+2;
            s_serveroptions.pmove.generic.type			= MTYPE_SPINCONTROL;
            s_serveroptions.pmove.generic.flags			= QMF_PULSEIFFOCUS|QMF_SMALLFONT;
            s_serveroptions.pmove.generic.name			= "Physics:";
            s_serveroptions.pmove.generic.x				=  OPTIONS_X; //32 + (strlen(s_serveroptions.botSkill.generic.name) + 2 ) * SMALLCHAR_WIDTH;
            s_serveroptions.pmove.generic.y				= y;
            s_serveroptions.pmove.itemnames				= pmove_list;
            s_serveroptions.pmove.generic.statusbar  = ServerOptions_StatusBar_Pmove;

	if( s_serveroptions.multiplayer ) {
		y += BIGCHAR_HEIGHT+2;
		s_serveroptions.hostname.generic.type       = MTYPE_FIELD;
		s_serveroptions.hostname.generic.name       = "Hostname:";
		s_serveroptions.hostname.generic.flags      = QMF_SMALLFONT;
		s_serveroptions.hostname.generic.x          = OPTIONS_X;
		s_serveroptions.hostname.generic.y	        = y;
		s_serveroptions.hostname.field.widthInChars = 18;
		s_serveroptions.hostname.field.maxchars     = 64;
	}
	
	y = 80;
	s_serveroptions.botSkill.generic.type			= MTYPE_SPINCONTROL;
	s_serveroptions.botSkill.generic.flags			= QMF_PULSEIFFOCUS|QMF_SMALLFONT;
	s_serveroptions.botSkill.generic.name			= "Bot Skill:  ";
	s_serveroptions.botSkill.generic.x				= 32 + (strlen(s_serveroptions.botSkill.generic.name) + 2 ) * SMALLCHAR_WIDTH;
	s_serveroptions.botSkill.generic.y				= y;
	s_serveroptions.botSkill.itemnames				= botSkill_list;
	s_serveroptions.botSkill.curvalue				= 1;

	y += ( 2 * SMALLCHAR_HEIGHT );
	s_serveroptions.player0.generic.type			= MTYPE_TEXT;
	s_serveroptions.player0.generic.flags			= QMF_SMALLFONT;
	s_serveroptions.player0.generic.x				= 32 + SMALLCHAR_WIDTH;
	s_serveroptions.player0.generic.y				= y;
	s_serveroptions.player0.color					= color_orange;
	s_serveroptions.player0.style					= UI_LEFT|UI_SMALLFONT;

	for( n = 0; n < PLAYER_SLOTS; n++ ) {
		s_serveroptions.playerType[n].generic.type		= MTYPE_SPINCONTROL;
		s_serveroptions.playerType[n].generic.flags		= QMF_SMALLFONT;
		s_serveroptions.playerType[n].generic.id		= ID_PLAYER_TYPE;
		s_serveroptions.playerType[n].generic.callback	= ServerOptions_Event;
		s_serveroptions.playerType[n].generic.x			= 32;
		s_serveroptions.playerType[n].generic.y			= y;
		s_serveroptions.playerType[n].itemnames			= playerType_list;

		s_serveroptions.playerName[n].generic.type		= MTYPE_TEXT;
		s_serveroptions.playerName[n].generic.flags		= QMF_SMALLFONT;
		s_serveroptions.playerName[n].generic.x			= 96;
		s_serveroptions.playerName[n].generic.y			= y;
		s_serveroptions.playerName[n].generic.callback	= ServerOptions_PlayerNameEvent;
		s_serveroptions.playerName[n].generic.id		= n;
		s_serveroptions.playerName[n].generic.ownerdraw	= PlayerName_Draw;
		s_serveroptions.playerName[n].color				= color_orange;
		s_serveroptions.playerName[n].style				= UI_SMALLFONT;
		s_serveroptions.playerName[n].string			= s_serveroptions.playerNameBuffers[n];
		s_serveroptions.playerName[n].generic.top		= s_serveroptions.playerName[n].generic.y;
		s_serveroptions.playerName[n].generic.bottom	= s_serveroptions.playerName[n].generic.y + SMALLCHAR_HEIGHT;
		s_serveroptions.playerName[n].generic.left		= s_serveroptions.playerName[n].generic.x - SMALLCHAR_HEIGHT/ 2;
		s_serveroptions.playerName[n].generic.right		= s_serveroptions.playerName[n].generic.x + 16 * SMALLCHAR_WIDTH;

		s_serveroptions.playerTeam[n].generic.type		= MTYPE_SPINCONTROL;
		s_serveroptions.playerTeam[n].generic.flags		= QMF_SMALLFONT;
		s_serveroptions.playerTeam[n].generic.x			= 240;
		s_serveroptions.playerTeam[n].generic.y			= y;
		s_serveroptions.playerTeam[n].itemnames			= playerTeam_list;

		y += ( SMALLCHAR_HEIGHT + 4 );
	}

	s_serveroptions.back.generic.type	  = MTYPE_BITMAP;
	s_serveroptions.back.generic.name     = GAMESERVER_BACK0;
	s_serveroptions.back.generic.flags    = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_serveroptions.back.generic.callback = ServerOptions_Event;
	s_serveroptions.back.generic.id	      = ID_BACK;
	s_serveroptions.back.generic.x		  = 0;
	s_serveroptions.back.generic.y		  = 480-64;
	s_serveroptions.back.width  		  = 128;
	s_serveroptions.back.height  		  = 64;
	s_serveroptions.back.focuspic         = GAMESERVER_BACK1;

	s_serveroptions.next.generic.type	  = MTYPE_BITMAP;
	s_serveroptions.next.generic.name     = GAMESERVER_NEXT0;
	s_serveroptions.next.generic.flags    = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_INACTIVE|QMF_GRAYED|QMF_HIDDEN;
	s_serveroptions.next.generic.callback = ServerOptions_Event;
	s_serveroptions.next.generic.id	      = ID_STARTSERVERNEXT;
	s_serveroptions.next.generic.x		  = 640;
	s_serveroptions.next.generic.y		  = 480-64-72;
	s_serveroptions.next.generic.statusbar  = ServerOptions_StatusBar;
	s_serveroptions.next.width  		  = 128;
	s_serveroptions.next.height  		  = 64;
	s_serveroptions.next.focuspic         = GAMESERVER_NEXT1;

	s_serveroptions.go.generic.type	    = MTYPE_BITMAP;
	s_serveroptions.go.generic.name     = GAMESERVER_FIGHT0;
	s_serveroptions.go.generic.flags    = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
	s_serveroptions.go.generic.callback = ServerOptions_Event;
	s_serveroptions.go.generic.id	    = ID_GO;
	s_serveroptions.go.generic.x		= 640;
	s_serveroptions.go.generic.y		= 480-64;
	s_serveroptions.go.width  		    = 128;
	s_serveroptions.go.height  		    = 64;
	s_serveroptions.go.focuspic         = GAMESERVER_FIGHT1;

	Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.banner );

	Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.mappic );
	Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.picframe );

	Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.botSkill );
	Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.player0 );
	for( n = 0; n < PLAYER_SLOTS; n++ ) {
		if( n != 0 ) {
			Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerType[n] );
		}
		Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerName[n] );
		if( s_serveroptions.gametype >= GT_TEAM && s_serveroptions.gametype != GT_LMS ) {
			Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerTeam[n] );
		}
	}

	if( s_serveroptions.gametype < GT_CTF || s_serveroptions.gametype == GT_LMS ) {
		Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.fraglimit );
	}
	else {
		Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.flaglimit );
	}
	Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.timelimit );
	if( s_serveroptions.gametype >= GT_TEAM && s_serveroptions.gametype != GT_LMS && s_serveroptions.gametype != GT_ELIMINATION && s_serveroptions.gametype != GT_CTF_ELIMINATION) {
		Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.friendlyfire );
	}
	Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.pure );
        Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.instantgib );
        Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.rockets );
        if( s_serveroptions.gametype == GT_LMS) {
            Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.lmsMode );
        }
        if( s_serveroptions.gametype == GT_CTF_ELIMINATION) {
            Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.oneway );
        }
        Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.pmove );
	if( s_serveroptions.multiplayer ) {
                Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.lan );
		Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.hostname );
	}

	Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.back );
	Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.next );
	Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.go );
	
	ServerOptions_SetMenuItems();
}

/*
=================
ServerOptions_Cache
=================
*/
void ServerOptions_Cache( void ) {
	trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 );
	trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 );
	trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT0 );
	trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT1 );
	trap_R_RegisterShaderNoMip( GAMESERVER_SELECT );
	trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP );
}


/*
=================
UI_ServerOptionsMenu
=================
*/
static void UI_ServerOptionsMenu( qboolean multiplayer ) {
	ServerOptions_MenuInit( multiplayer );
	UI_PushMenu( &s_serveroptions.menu );
}



/*
=============================================================================

BOT SELECT MENU *****

=============================================================================
*/


#define BOTSELECT_BACK0			"menu/art/back_0"
#define BOTSELECT_BACK1			"menu/art/back_1"
#define BOTSELECT_ACCEPT0		"menu/art/accept_0"
#define BOTSELECT_ACCEPT1		"menu/art/accept_1"
#define BOTSELECT_SELECT		"menu/art/opponents_select"
#define BOTSELECT_SELECTED		"menu/art/opponents_selected"
#define BOTSELECT_ARROWS		"menu/art/gs_arrows_0"
#define BOTSELECT_ARROWSL		"menu/art/gs_arrows_l"
#define BOTSELECT_ARROWSR		"menu/art/gs_arrows_r"

#define PLAYERGRID_COLS			4
#define PLAYERGRID_ROWS			4
#define MAX_MODELSPERPAGE		(PLAYERGRID_ROWS * PLAYERGRID_COLS)


typedef struct {
	menuframework_s	menu;

	menutext_s		banner;

	menubitmap_s	pics[MAX_MODELSPERPAGE];
	menubitmap_s	picbuttons[MAX_MODELSPERPAGE];
	menutext_s		picnames[MAX_MODELSPERPAGE];

	menubitmap_s	arrows;
	menubitmap_s	left;
	menubitmap_s	right;

	menubitmap_s	go;
	menubitmap_s	back;

	int				numBots;
	int				modelpage;
	int				numpages;
	int				selectedmodel;
	int				sortedBotNums[MAX_BOTS];
	char			boticons[MAX_MODELSPERPAGE][MAX_QPATH];
	char			botnames[MAX_MODELSPERPAGE][16];
} botSelectInfo_t;

static botSelectInfo_t	botSelectInfo;


/*
=================
UI_BotSelectMenu_SortCompare
=================
*/
static int QDECL UI_BotSelectMenu_SortCompare( const void *arg1, const void *arg2 ) {
	int			num1, num2;
	const char	*info1, *info2;
	const char	*name1, *name2;

	num1 = *(int *)arg1;
	num2 = *(int *)arg2;

	info1 = UI_GetBotInfoByNumber( num1 );
	info2 = UI_GetBotInfoByNumber( num2 );

	name1 = Info_ValueForKey( info1, "name" );
	name2 = Info_ValueForKey( info2, "name" );

	return Q_stricmp( name1, name2 );
}


/*
=================
UI_BotSelectMenu_BuildList
=================
*/
static void UI_BotSelectMenu_BuildList( void ) {
	int		n;

	botSelectInfo.modelpage = 0;
	botSelectInfo.numBots = UI_GetNumBots();
	botSelectInfo.numpages = botSelectInfo.numBots / MAX_MODELSPERPAGE;
	if( botSelectInfo.numBots % MAX_MODELSPERPAGE ) {
		botSelectInfo.numpages++;
	}

	// initialize the array
	for( n = 0; n < botSelectInfo.numBots; n++ ) {
		botSelectInfo.sortedBotNums[n] = n;
	}

	// now sort it
	qsort( botSelectInfo.sortedBotNums, botSelectInfo.numBots, sizeof(botSelectInfo.sortedBotNums[0]), UI_BotSelectMenu_SortCompare );
}


/*
=================
ServerPlayerIcon
=================
*/
static void ServerPlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) {
	char	*skin;
	char	model[MAX_QPATH];

	Q_strncpyz( model, modelAndSkin, sizeof(model));
	skin = Q_strrchr( model, '/' );
	if ( skin ) {
		*skin++ = '\0';
	}
	else {
		skin = "default";
	}

	Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_%s.tga", model, skin );

	if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) {
		Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_default.tga", model );
	}
}


/*
=================
UI_BotSelectMenu_UpdateGrid
=================
*/
static void UI_BotSelectMenu_UpdateGrid( void ) {
	const char	*info;
	int			i;
    int			j;

	j = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
	for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++, j++) {
		if( j < botSelectInfo.numBots ) { 
			info = UI_GetBotInfoByNumber( botSelectInfo.sortedBotNums[j] );
			ServerPlayerIcon( Info_ValueForKey( info, "model" ), botSelectInfo.boticons[i], MAX_QPATH );
			Q_strncpyz( botSelectInfo.botnames[i], Info_ValueForKey( info, "name" ), 16 );
			Q_CleanStr( botSelectInfo.botnames[i] );
 			botSelectInfo.pics[i].generic.name = botSelectInfo.boticons[i];
			if( BotAlreadySelected( botSelectInfo.botnames[i] ) ) {
				botSelectInfo.picnames[i].color = color_red;
			}
			else {
				botSelectInfo.picnames[i].color = color_orange;
			}
			botSelectInfo.picbuttons[i].generic.flags &= ~((unsigned int)QMF_INACTIVE);
		}
		else {
			// dead slot
 			botSelectInfo.pics[i].generic.name         = NULL;
			botSelectInfo.picbuttons[i].generic.flags |= QMF_INACTIVE;
			botSelectInfo.botnames[i][0] = 0;
		}

 		botSelectInfo.pics[i].generic.flags       &= ~((unsigned int)QMF_HIGHLIGHT);
 		botSelectInfo.pics[i].shader               = 0;
 		botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
	}

	// set selected model
	i = botSelectInfo.selectedmodel % MAX_MODELSPERPAGE;
	botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT;
	botSelectInfo.picbuttons[i].generic.flags &= ~((unsigned int)QMF_PULSEIFFOCUS);

	if( botSelectInfo.numpages > 1 ) {
		if( botSelectInfo.modelpage > 0 ) {
			botSelectInfo.left.generic.flags &= ~((unsigned int)QMF_INACTIVE);
		}
		else {
			botSelectInfo.left.generic.flags |= QMF_INACTIVE;
		}

		if( botSelectInfo.modelpage < (botSelectInfo.numpages - 1) ) {
			botSelectInfo.right.generic.flags &= ~((unsigned int)QMF_INACTIVE);
		}
		else {
			botSelectInfo.right.generic.flags |= QMF_INACTIVE;
		}
	}
	else {
		// hide left/right markers
		botSelectInfo.left.generic.flags |= QMF_INACTIVE;
		botSelectInfo.right.generic.flags |= QMF_INACTIVE;
	}
}


/*
=================
UI_BotSelectMenu_Default
=================
*/
static void UI_BotSelectMenu_Default( char *bot ) {
	const char	*botInfo;
	const char	*test;
	int			n;
	int			i;

	for( n = 0; n < botSelectInfo.numBots; n++ ) {
		botInfo = UI_GetBotInfoByNumber( n );
		test = Info_ValueForKey( botInfo, "name" );
		if( Q_stricmp( bot, test ) == 0 ) {
			break;
		}
	}
	if( n == botSelectInfo.numBots ) {
		botSelectInfo.selectedmodel = 0;
		return;
	}

	for( i = 0; i < botSelectInfo.numBots; i++ ) {
		if( botSelectInfo.sortedBotNums[i] == n ) {
			break;
		}
	}
	if( i == botSelectInfo.numBots ) {
		botSelectInfo.selectedmodel = 0;
		return;
	}

	botSelectInfo.selectedmodel = i;
}


/*
=================
UI_BotSelectMenu_LeftEvent
=================
*/
static void UI_BotSelectMenu_LeftEvent( void* ptr, int event ) {
	if( event != QM_ACTIVATED ) {
		return;
	}
	if( botSelectInfo.modelpage > 0 ) {
		botSelectInfo.modelpage--;
		botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
		UI_BotSelectMenu_UpdateGrid();
	}
}


/*
=================
UI_BotSelectMenu_RightEvent
=================
*/
static void UI_BotSelectMenu_RightEvent( void* ptr, int event ) {
	if( event != QM_ACTIVATED ) {
		return;
	}
	if( botSelectInfo.modelpage < botSelectInfo.numpages - 1 ) {
		botSelectInfo.modelpage++;
		botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE;
		UI_BotSelectMenu_UpdateGrid();
	}
}


/*
=================
UI_BotSelectMenu_BotEvent
=================
*/
static void UI_BotSelectMenu_BotEvent( void* ptr, int event ) {
	int		i;

	if( event != QM_ACTIVATED ) {
		return;
	}

	for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++ ) {
 		botSelectInfo.pics[i].generic.flags &= ~((unsigned int)QMF_HIGHLIGHT);
 		botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS;
	}

	// set selected
	i = ((menucommon_s*)ptr)->id;
	botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT;
	botSelectInfo.picbuttons[i].generic.flags &= ~((unsigned int)QMF_PULSEIFFOCUS);
	botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE + i;
}


/*
=================
UI_BotSelectMenu_BackEvent
=================
*/
static void UI_BotSelectMenu_BackEvent( void* ptr, int event ) {
	if( event != QM_ACTIVATED ) {
		return;
	}
	UI_PopMenu();
}


/*
=================
UI_BotSelectMenu_SelectEvent
=================
*/
static void UI_BotSelectMenu_SelectEvent( void* ptr, int event ) {
	if( event != QM_ACTIVATED ) {
		return;
	}
	UI_PopMenu();

	s_serveroptions.newBot = qtrue;
	Q_strncpyz( s_serveroptions.newBotName, botSelectInfo.botnames[botSelectInfo.selectedmodel % MAX_MODELSPERPAGE], 16 );
}


/*
=================
UI_BotSelectMenu_Cache
=================
*/
void UI_BotSelectMenu_Cache( void ) {
	trap_R_RegisterShaderNoMip( BOTSELECT_BACK0 );
	trap_R_RegisterShaderNoMip( BOTSELECT_BACK1 );
	trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT0 );
	trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT1 );
	trap_R_RegisterShaderNoMip( BOTSELECT_SELECT );
	trap_R_RegisterShaderNoMip( BOTSELECT_SELECTED );
	trap_R_RegisterShaderNoMip( BOTSELECT_ARROWS );
	trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSL );
	trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSR );
}


static void UI_BotSelectMenu_Init( char *bot ) {
	int		i, j, k;
	int		x, y;

	memset( &botSelectInfo, 0 ,sizeof(botSelectInfo) );
	botSelectInfo.menu.wrapAround = qtrue;
	botSelectInfo.menu.fullscreen = qtrue;

	UI_BotSelectMenu_Cache();

	botSelectInfo.banner.generic.type	= MTYPE_BTEXT;
	botSelectInfo.banner.generic.x		= 320;
	botSelectInfo.banner.generic.y		= 16;
	botSelectInfo.banner.string			= "SELECT BOT";
	botSelectInfo.banner.color			= color_white;
	botSelectInfo.banner.style			= UI_CENTER;

	y =	80;
	for( i = 0, k = 0; i < PLAYERGRID_ROWS; i++) {
		x =	180;
		for( j = 0; j < PLAYERGRID_COLS; j++, k++ ) {
			botSelectInfo.pics[k].generic.type				= MTYPE_BITMAP;
			botSelectInfo.pics[k].generic.flags				= QMF_LEFT_JUSTIFY|QMF_INACTIVE;
			botSelectInfo.pics[k].generic.x					= x;
			botSelectInfo.pics[k].generic.y					= y;
 			botSelectInfo.pics[k].generic.name				= botSelectInfo.boticons[k];
			botSelectInfo.pics[k].width						= 64;
			botSelectInfo.pics[k].height					= 64;
			botSelectInfo.pics[k].focuspic					= BOTSELECT_SELECTED;
			botSelectInfo.pics[k].focuscolor				= colorRed;

			botSelectInfo.picbuttons[k].generic.type		= MTYPE_BITMAP;
			botSelectInfo.picbuttons[k].generic.flags		= QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
			botSelectInfo.picbuttons[k].generic.callback	= UI_BotSelectMenu_BotEvent;
			botSelectInfo.picbuttons[k].generic.id			= k;
			botSelectInfo.picbuttons[k].generic.x			= x - 16;
			botSelectInfo.picbuttons[k].generic.y			= y - 16;
			botSelectInfo.picbuttons[k].generic.left		= x;
			botSelectInfo.picbuttons[k].generic.top			= y;
			botSelectInfo.picbuttons[k].generic.right		= x + 64;
			botSelectInfo.picbuttons[k].generic.bottom		= y + 64;
			botSelectInfo.picbuttons[k].width				= 128;
			botSelectInfo.picbuttons[k].height				= 128;
			botSelectInfo.picbuttons[k].focuspic			= BOTSELECT_SELECT;
			botSelectInfo.picbuttons[k].focuscolor			= colorRed;

			botSelectInfo.picnames[k].generic.type			= MTYPE_TEXT;
			botSelectInfo.picnames[k].generic.flags			= QMF_SMALLFONT;
			botSelectInfo.picnames[k].generic.x				= x + 32;
			botSelectInfo.picnames[k].generic.y				= y + 64;
			botSelectInfo.picnames[k].string				= botSelectInfo.botnames[k];
			botSelectInfo.picnames[k].color					= color_orange;
			botSelectInfo.picnames[k].style					= UI_CENTER|UI_SMALLFONT;

			x += (64 + 6);
		}
		y += (64 + SMALLCHAR_HEIGHT + 6);
	}

	botSelectInfo.arrows.generic.type		= MTYPE_BITMAP;
	botSelectInfo.arrows.generic.name		= BOTSELECT_ARROWS;
	botSelectInfo.arrows.generic.flags		= QMF_INACTIVE;
	botSelectInfo.arrows.generic.x			= 260;
	botSelectInfo.arrows.generic.y			= 440;
	botSelectInfo.arrows.width				= 128;
	botSelectInfo.arrows.height				= 32;

	botSelectInfo.left.generic.type			= MTYPE_BITMAP;
	botSelectInfo.left.generic.flags		= QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
	botSelectInfo.left.generic.callback		= UI_BotSelectMenu_LeftEvent;
	botSelectInfo.left.generic.x			= 260;
	botSelectInfo.left.generic.y			= 440;
	botSelectInfo.left.width  				= 64;
	botSelectInfo.left.height  				= 32;
	botSelectInfo.left.focuspic				= BOTSELECT_ARROWSL;

	botSelectInfo.right.generic.type	    = MTYPE_BITMAP;
	botSelectInfo.right.generic.flags		= QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
	botSelectInfo.right.generic.callback	= UI_BotSelectMenu_RightEvent;
	botSelectInfo.right.generic.x			= 321;
	botSelectInfo.right.generic.y			= 440;
	botSelectInfo.right.width  				= 64;
	botSelectInfo.right.height  		    = 32;
	botSelectInfo.right.focuspic			= BOTSELECT_ARROWSR;

	botSelectInfo.back.generic.type		= MTYPE_BITMAP;
	botSelectInfo.back.generic.name		= BOTSELECT_BACK0;
	botSelectInfo.back.generic.flags	= QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
	botSelectInfo.back.generic.callback	= UI_BotSelectMenu_BackEvent;
	botSelectInfo.back.generic.x		= 0;
	botSelectInfo.back.generic.y		= 480-64;
	botSelectInfo.back.width			= 128;
	botSelectInfo.back.height			= 64;
	botSelectInfo.back.focuspic			= BOTSELECT_BACK1;

	botSelectInfo.go.generic.type		= MTYPE_BITMAP;
	botSelectInfo.go.generic.name		= BOTSELECT_ACCEPT0;
	botSelectInfo.go.generic.flags		= QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
	botSelectInfo.go.generic.callback	= UI_BotSelectMenu_SelectEvent;
	botSelectInfo.go.generic.x			= 640;
	botSelectInfo.go.generic.y			= 480-64;
	botSelectInfo.go.width				= 128;
	botSelectInfo.go.height				= 64;
	botSelectInfo.go.focuspic			= BOTSELECT_ACCEPT1;

	Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.banner );
	for( i = 0; i < MAX_MODELSPERPAGE; i++ ) {
		Menu_AddItem( &botSelectInfo.menu,	&botSelectInfo.pics[i] );
		Menu_AddItem( &botSelectInfo.menu,	&botSelectInfo.picbuttons[i] );
		Menu_AddItem( &botSelectInfo.menu,	&botSelectInfo.picnames[i] );
	}
	Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.arrows );
	Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.left );
	Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.right );
	Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.back );
	Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.go );

	UI_BotSelectMenu_BuildList();
	UI_BotSelectMenu_Default( bot );
	botSelectInfo.modelpage = botSelectInfo.selectedmodel / MAX_MODELSPERPAGE;
	UI_BotSelectMenu_UpdateGrid();
}


/*
=================
UI_BotSelectMenu
=================
*/
void UI_BotSelectMenu( char *bot ) {
	UI_BotSelectMenu_Init( bot );
	UI_PushMenu( &botSelectInfo.menu );
}
