Elimination
A mod for Open Arena
Beta 6

Install:
Unpack the EliminationB6 into your openarena folder (the one with baseoa)
Start Open Arena
Go to mods and load EliminationB6
Start a single player or create server and select elimination as gametype

New in Beta 6:
Fixed sounds in CTF Elimination
Bots no longer select a team leader in LMS
Fixed a serius Missionpack bug (Signal 11)
Changed respawning times in new gametypes
Added a version of Double Domination as gametype 11. No bot support yet! 

New in Beta 5:
Fixed a Railgun pickup bug in Instantgib/CTF Elimination
Added gametype Last Man Standing (LMS)
Added CTF Elimination and LMS to the create server screen
New arenas.txt file, addes the existing 0.70 maps to the gametypes

New in Beta 4:
New gametype: CTF Elimination
New gametype template: Last Man standing
Elimination teams change sides after each round, allowing unbalanced maps.
Taunts after elimination
Code: Added varaibles: 
int g_ffa_gt      if this is 1, the game is FFA even if it has a high gametype number
int cgs.ffa_gt	  same, but in cgame. Remember to change CG_ParseServerinfo in cg_servercmds.c to set this from gametype
I haven't touched the UI since Beta 2, so you can't see the new gametypes there

New in beta 3:
g_instantgib is now a LATCH CVAR, map_restart required
everything is now laoded in instantgib, so nothing bad happens if it is suddently disabled
added CVAR g_regen
added instantgib with gauntlet (from OA svn)

New in beta 2:
Instantgib can be enabled in all gamemodes
Vampire can be enabled in all gamemodes
Colorfull timer
No free point to first team
Free spectator when dead
Elimination is now gametype 8
Default CVAR values changed
Correct update of the scores in the corner

Then starting a dedicated server, remember to include "+set fs_game eliminationBB", like in this example:
./ioq3ded.i386 +set dedicated 2 +set fs_game eliminationB5 +g_gametype 8 +map oasago2f2

Also feel free to change/add 'seta sv_dlURL=http://www.ostenfeld.dk/~poul19' in q3config.cfg on your server. This will allow faster download for the clients.


CVARs:

elimination_warmup "7"		seconds between rounds, must at least be 1
elimination_roundtime "120"	seconds in round
elimination_bfg "0"		BFG ammo, 0 = disabled
elimination_startArmor "200"	start armor in elimination
elimination_startHealth "200"	start health in elimination
elimination_selfdamage "0"	0 = no self/team damage, 1 = damage to self, 2 damage to self and team
elimination_activewarmup "5"	time to roam before weapons activate, must at least be 1 and not lower than elimination warmup

g_instantgib 0			1 = RAIL only, 2 = RAIL and GAUNTLET, 0 = disabled
g_vampire 0.0			gain health by giving damage, 0.43 gives 43% health back to you
g_vampire_max_health 500	Max health you can get in vampire mode

g_regen 0			Gain health if you are below 100

g_lms_lives 1			Number of lives in LMS including initial spawn

