# Microsoft Developer Studio Project File - Name="SDL" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=SDL - Win32 Debug
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

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# Begin Target

# Name "SDL - Win32 Release"
# Name "SDL - Win32 Debug"
# Begin Source File

SOURCE=..\..\src\video\blank_cursor.h
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SOURCE=..\..\src\video\default_cursor.h
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SOURCE=..\..\src\video\windx5\Directx.h
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SOURCE=..\..\src\SDL.c
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SOURCE=..\..\src\events\SDL_active.c
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SOURCE=..\..\src\audio\SDL_audio.c
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SOURCE=..\..\src\audio\SDL_audiocvt.c
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SOURCE=..\..\src\video\SDL_blit.h
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SOURCE=..\..\src\video\SDL_blit_0.c
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SOURCE=..\..\src\video\SDL_blit_1.c
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SOURCE=..\..\src\video\SDL_blit_A.h
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SOURCE=..\..\src\video\SDL_bmp.c
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SOURCE=..\..\src\cdrom\SDL_cdrom.c
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SOURCE=..\..\src\cpuinfo\SDL_cpuinfo.c
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SOURCE=..\..\src\video\SDL_cursor.c
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SOURCE=..\..\src\video\SDL_cursor_c.h
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SOURCE=..\..\src\audio\windib\SDL_dibaudio.c
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SOURCE=..\..\src\video\windib\SDL_dibevents.c
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SOURCE=..\..\src\video\windib\SDL_dibevents_c.h
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SOURCE=..\..\src\audio\disk\SDL_diskaudio.c
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SOURCE=..\..\src\audio\disk\SDL_diskaudio.h
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SOURCE=..\..\src\SDL_fatal.c
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SOURCE=..\..\src\SDL_fatal.h
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SOURCE=..\..\src\video\SDL_surface.c
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SOURCE=..\..\src\cdrom\SDL_syscdrom.h
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SOURCE=..\..\src\thread\generic\SDL_syscond.c
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SOURCE=.\Version.rc
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SOURCE=..\..\src\video\wincommon\Wmmsg.h
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